Disney Dream Youth Clubs
Arr-cade
Location: Deck 11, Aft
Designed For: Families, Kids
Hours of Operation: TBD
Arr-cade on the Disney Dream is an action-packed video arcade located on Deck 11, Aft. Adjacent to Cabanas, the arcade offers a variety of the latest interactive video games, plus several thrilling classics, such as pinball and air hockey. Guests of all ages are invited to compete against each other and partake in some high-tech video fun.
Cashless Play
Arr-cade features a cashless system. First, purchase a play card filled with game credits using your Key to the World card at a kiosk located inside the arcade or at Guest Services on Deck 3. Then, simply enter the card into a videogame to access your game credits and begin playing.
Play cards are rechargeable: After the game credits are used, you are invited to purchase more.
Designed For: Families, Kids
Hours of Operation: TBD
Arr-cade on the Disney Dream is an action-packed video arcade located on Deck 11, Aft. Adjacent to Cabanas, the arcade offers a variety of the latest interactive video games, plus several thrilling classics, such as pinball and air hockey. Guests of all ages are invited to compete against each other and partake in some high-tech video fun.
Cashless Play
Arr-cade features a cashless system. First, purchase a play card filled with game credits using your Key to the World card at a kiosk located inside the arcade or at Guest Services on Deck 3. Then, simply enter the card into a videogame to access your game credits and begin playing.
Play cards are rechargeable: After the game credits are used, you are invited to purchase more.
D Lounge
Location: Deck 4, Midship
Designed For: Families
Hours of Operation: TBD
D Lounge is a spacious family nightclub that's located on Deck 4, Midship on the Disney Dream. This lounge's casual atmosphere and comfortable seating make it a perfect gathering place for the whole family—and a great place to meet and enjoy each other. Here, the entire family can take part in games, entertainment or activities designed to engage all family members.
Designed For: Families
Hours of Operation: TBD
D Lounge is a spacious family nightclub that's located on Deck 4, Midship on the Disney Dream. This lounge's casual atmosphere and comfortable seating make it a perfect gathering place for the whole family—and a great place to meet and enjoy each other. Here, the entire family can take part in games, entertainment or activities designed to engage all family members.
Edge
Location: Deck 13, Forward Funnel
Designed For: Pre-Teens
Hours of Operation: TBD
Edge is a loft-style lounge exclusive to tweens—children 11 to 13 years of age—that is located on Deck 13, Forward Funnel on the Disney Dream. Operating hours vary occasionally, so while onboard, please check your Personal Navigator—the Disney Cruise Line daily newsletter detailing all there is to see and do—for specific times.
A cool tween hotspot to be sure, Edge features a vast array of hi-tech entertainment, including an illuminated dance floor and tables with notebook computers for playing games or for accessing a unique onboard social media application. Perhaps the lounge's most impressive component is a state-of-the-art video wall that stretches more than 18 feet long and nearly 5 feet tall. Comprised of 18 individual LCD screens, the video wall acts as a giant screen—its separate screens can even be divided in any combination to accommodate different-sized video feeds.
Edge's prime location affords impressive views of the pool decks below, with an interesting catch: tweens can see out, but Guests below can't see in. Even more exciting: 3 portholes in the club provide silhouetted views of AquaDuck riders as they zoom through the water coaster's tube as it winds through the Forward Funnel.
Be a Star
Thanks to 3 green screen rooms that are located at Edge, tweens are invited to become the stars of the show. Through the use state-of-the-art video technology, they can easily superimpose their image in both photo postcards and video karaoke, ensuring an unforgettable "immersive" experience unlike any other.
Designed For: Pre-Teens
Hours of Operation: TBD
Edge is a loft-style lounge exclusive to tweens—children 11 to 13 years of age—that is located on Deck 13, Forward Funnel on the Disney Dream. Operating hours vary occasionally, so while onboard, please check your Personal Navigator—the Disney Cruise Line daily newsletter detailing all there is to see and do—for specific times.
A cool tween hotspot to be sure, Edge features a vast array of hi-tech entertainment, including an illuminated dance floor and tables with notebook computers for playing games or for accessing a unique onboard social media application. Perhaps the lounge's most impressive component is a state-of-the-art video wall that stretches more than 18 feet long and nearly 5 feet tall. Comprised of 18 individual LCD screens, the video wall acts as a giant screen—its separate screens can even be divided in any combination to accommodate different-sized video feeds.
Edge's prime location affords impressive views of the pool decks below, with an interesting catch: tweens can see out, but Guests below can't see in. Even more exciting: 3 portholes in the club provide silhouetted views of AquaDuck riders as they zoom through the water coaster's tube as it winds through the Forward Funnel.
Be a Star
Thanks to 3 green screen rooms that are located at Edge, tweens are invited to become the stars of the show. Through the use state-of-the-art video technology, they can easily superimpose their image in both photo postcards and video karaoke, ensuring an unforgettable "immersive" experience unlike any other.
It's A Small World Nursery
Location: Deck 5, Midship
Designed For: Children from 3 months to 3 years
Hours of Operation: Varies daily; please check the Personal Navigator while onboard for specific times.
It's a Small World Nursery— located on Deck 5, Midship on the Disney Dream—is a nursery for children ages 3 months to 3 years, whose whimsical design was inspired by the classic Disneyland attraction. This nursery is available at an additional charge.
Open throughout the day, It's a Small World Nursery invites parents to enjoy more adult-oriented adventures during the cruise while their children are safely cared for by trained Disney counselors. While onboard, please check the Personal Navigator—the Disney Cruise Line daily newsletter detailing all there is to see and do—for operating hours.
Inspired by the classic Disneyland attraction—"it's a small world"—this nursery provides a colorful and soothing environment that infants and toddlers are likely to enjoy. The nursery's décor is a stylized patchwork of colorful shapes associated with the "it's a small world" attraction that Disney Legend animator Mary Blair designed.
The facility consists of 3 distinct areas:
The main play area also includes a boat in the center of the room that "floats" on a river pattern along the soft surface floor and is surrounded by colorful, kid-sized tables and chairs for toddlers to enjoy crafts, books and games.
While in the nursery, children can engage in craft projects, story time and movie time.
Activities
Activities at It's a Small World Nursery are unscheduled and vary depending on the mood of your child. However, with programs like movie time, story time and nap time, counselors are sure to keep your children grinning from ear to ear.
Reservations
It's a Small World Nursery is available at an additional charge and must be reserved in advance. Reservations for It's a Small World Nursery can be made online up to:
You can also make a reservation during the open house on Embarkation Day on a first-come, first-served basis. Because space is extremely limited, be sure to book your child's nursery stay early. Please note that 15 hours is the maximum total visit length per child per cruise. Cancellations may be made without penalty up to 12 hours in advance of reservation.
What to Bring to It's a Small World Nursery
Parents should bring baby food, formula, milk and bottles; Disney's trained counselors will be more than happy to feed your child. Additionally, parents are urged to include diapers or pull-ups, diaper wipes, extra clothing and a baby blanket or pacifier, if applicable, when dropping off their child.
Children with Special Needs
Children with special needs are welcome at It's a Small World Nursery. Simply let our counselors know in advance and we will accommodate the best we can.
Designed For: Children from 3 months to 3 years
Hours of Operation: Varies daily; please check the Personal Navigator while onboard for specific times.
It's a Small World Nursery— located on Deck 5, Midship on the Disney Dream—is a nursery for children ages 3 months to 3 years, whose whimsical design was inspired by the classic Disneyland attraction. This nursery is available at an additional charge.
Open throughout the day, It's a Small World Nursery invites parents to enjoy more adult-oriented adventures during the cruise while their children are safely cared for by trained Disney counselors. While onboard, please check the Personal Navigator—the Disney Cruise Line daily newsletter detailing all there is to see and do—for operating hours.
Inspired by the classic Disneyland attraction—"it's a small world"—this nursery provides a colorful and soothing environment that infants and toddlers are likely to enjoy. The nursery's décor is a stylized patchwork of colorful shapes associated with the "it's a small world" attraction that Disney Legend animator Mary Blair designed.
The facility consists of 3 distinct areas:
- An acclimation zone, designed to help youngsters adjust to the nursery
- A main play area, with a 3-dimensional façade of the small world attraction that's filled with interactive features and hidden delights
- A separate room for naps that is quiet and peaceful
The main play area also includes a boat in the center of the room that "floats" on a river pattern along the soft surface floor and is surrounded by colorful, kid-sized tables and chairs for toddlers to enjoy crafts, books and games.
While in the nursery, children can engage in craft projects, story time and movie time.
Activities
Activities at It's a Small World Nursery are unscheduled and vary depending on the mood of your child. However, with programs like movie time, story time and nap time, counselors are sure to keep your children grinning from ear to ear.
Reservations
It's a Small World Nursery is available at an additional charge and must be reserved in advance. Reservations for It's a Small World Nursery can be made online up to:
- 120 days in advance for Concierge and Platinum Castaway Club Guests
- 105 days in advance for Gold Castaway Club Guests
- 90 days in advance for Silver Castaway Club Guests
- 75 days in advance for all other Guests
You can also make a reservation during the open house on Embarkation Day on a first-come, first-served basis. Because space is extremely limited, be sure to book your child's nursery stay early. Please note that 15 hours is the maximum total visit length per child per cruise. Cancellations may be made without penalty up to 12 hours in advance of reservation.
What to Bring to It's a Small World Nursery
Parents should bring baby food, formula, milk and bottles; Disney's trained counselors will be more than happy to feed your child. Additionally, parents are urged to include diapers or pull-ups, diaper wipes, extra clothing and a baby blanket or pacifier, if applicable, when dropping off their child.
Children with Special Needs
Children with special needs are welcome at It's a Small World Nursery. Simply let our counselors know in advance and we will accommodate the best we can.
Disney's Oceaneer Club
Location: Deck 5, Midship
Designed For: Kids
Hours of Operation: TBD
Disney's Oceaneer Club is a children's activity center located on Deck 5, Midship on the Disney Dream. It is the perfect place for kids to immerse themselves in imaginative worlds that only Disney could create, and perform on stage, play games and enjoy a wide variety of supervised activities.
The Oceaneer Club's central rotunda is its main gathering place and, at the same time, a portal to other "lands," including Andy's Room, Monster's Academy, Pixie Hollow and Disney's Explorer Pod. It provides a welcome environment for children, featuring twinkling constellations of Disney characters on its ceiling and sparkling pixie dust. The room's focal point is a stage area where kids can create and star in their own theatrical plays, join storytelling sessions and attend special visits by the world-famous Disney character, both in person and virtually.
The rotunda also has a 103-inch plasma screen for watching movies and for magically awesome interactions with Crush, the animated sea turtle from Disney•Pixar's Finding Nemo, who speaks like a surfer dude. The turtle personally chats with kids during his real-time animated appearances, asking them about themselves and the human world they inhabit. It's way cool!
Exact operating hours are soon to be determined. However, operating times are likely to vary, so once you're onboard check the Personal Navigator—the Disney Cruise Line daily newsletter detailing all there is to see and do—for the most accurate times.
Andy's Room - Inside this vibrantly-colored room, the world of Disney•Pixar's Toy Story comes to life. Children feel toy-sized, because everything around them is built large scale. Throughout this space, kids can play with larger-than-life characters from the animated film, including Rex the dinosaur, Hamm the piggy bank and Mr. Potato Head. In the center of room is Andy's bed—the place in the room for kids to watch movies. This room also features a huge Slinky Dog structure that kids can climb through.
Monsters Academy - This area is based on the Disney•Pixar animated film Monsters, Inc. and features lovable monsters Mike and Sulley. Its centerpiece is an elaborately themed play structure, where kids can immerse themselves in the world of Monstropolis. It also boasts computers with unique interactive games. Kids can also dress up like a monster, with an assortment of monster costumes and props.
Pixie Hollow - Inspired by the series of Tinkerbell movies, this fun interactive space transports children to the magical world inhabited by fairies. A pixie dust tree stands in the corner of the room, with glittering lights twinkling among its leaves, and fun acorn and mushroom stools are sprinkled about for children to sit on. This endearing and tranquil environment is designed for dress-up play, individual craft projects and storytelling sessions.
Explorer Pod - Children can explore the Nemo Sub—a scaled version of a submarine inspired by the Disney•Pixar animated film Finding Nemo. The bright blue and yellow submarine surrounded by a seascape features virtual environments for children to discover. Onboard the blue and yellow submarine has 16 interactive computers stations for fun-filled individual or group games.
Disney's Oceaneer Club includes:
Four distinctly themed play areas
What makes Disney's Oceaneer Club even more magical is an endless supply of toys and games, an open seating area for arts and crafts, and ongoing Disney movies. Mats for naps are also available.
Dining at Disney's Oceaneer Club
Children are invited to enjoy lunch and dinner at Disney's Oceaneer Club. Parents must simply be sure to check in their children at least 15 minutes prior to the start of lunch or dinner. Additionally, snack and beverages are served throughout the day.
Registration and Check-In
Registering your little one for Disney's Oceaneer Club can be made at the terminal or once onboard the ship.
Upon boarding the ship on Embarkation Day, both children and parents must check in at the front desk at Disney's Oceaneer Club, on Deck 5, Midship. During this confirmation process, parents will fill out final paperwork and receive a pager in the event the counselors need to make contact. Children will receive a wristband indicating that they are part of Disney's Oceaneer Club, in addition to important information such as name, age group, stateroom number and medical information.
During the registration process, parents are invited to tour the facility, meet the counselors and learn more about the many activities offered.
Children with Special Needs
Children with special needs are welcome at Disney's Oceaneer Club. Simply let our counselors know in advance and we will accommodate the best we can.
Children must be toilet trained to participate in activities at Disney's Oceaneer Club.
Activities at Disney's Oceaneer Club
Disney's Oceaneer Club hosts a wide range of age-appropriate activities for children. Check the Personal Navigator—Disney Cruise Line's daily newsletter detailing all there is to see and do—while once onboard for specific dates and times of activities.
Parents should note that children may change locations throughout the day. When these moves (typically 15 minutes long) take place, children cannot be admitted or released from the club. While onboard, check your Personal Navigator—Disney Cruise Line's daily newsletter detailing all there is to see and do—for more information.
Designed For: Kids
Hours of Operation: TBD
Disney's Oceaneer Club is a children's activity center located on Deck 5, Midship on the Disney Dream. It is the perfect place for kids to immerse themselves in imaginative worlds that only Disney could create, and perform on stage, play games and enjoy a wide variety of supervised activities.
The Oceaneer Club's central rotunda is its main gathering place and, at the same time, a portal to other "lands," including Andy's Room, Monster's Academy, Pixie Hollow and Disney's Explorer Pod. It provides a welcome environment for children, featuring twinkling constellations of Disney characters on its ceiling and sparkling pixie dust. The room's focal point is a stage area where kids can create and star in their own theatrical plays, join storytelling sessions and attend special visits by the world-famous Disney character, both in person and virtually.
The rotunda also has a 103-inch plasma screen for watching movies and for magically awesome interactions with Crush, the animated sea turtle from Disney•Pixar's Finding Nemo, who speaks like a surfer dude. The turtle personally chats with kids during his real-time animated appearances, asking them about themselves and the human world they inhabit. It's way cool!
Exact operating hours are soon to be determined. However, operating times are likely to vary, so once you're onboard check the Personal Navigator—the Disney Cruise Line daily newsletter detailing all there is to see and do—for the most accurate times.
Andy's Room - Inside this vibrantly-colored room, the world of Disney•Pixar's Toy Story comes to life. Children feel toy-sized, because everything around them is built large scale. Throughout this space, kids can play with larger-than-life characters from the animated film, including Rex the dinosaur, Hamm the piggy bank and Mr. Potato Head. In the center of room is Andy's bed—the place in the room for kids to watch movies. This room also features a huge Slinky Dog structure that kids can climb through.
Monsters Academy - This area is based on the Disney•Pixar animated film Monsters, Inc. and features lovable monsters Mike and Sulley. Its centerpiece is an elaborately themed play structure, where kids can immerse themselves in the world of Monstropolis. It also boasts computers with unique interactive games. Kids can also dress up like a monster, with an assortment of monster costumes and props.
Pixie Hollow - Inspired by the series of Tinkerbell movies, this fun interactive space transports children to the magical world inhabited by fairies. A pixie dust tree stands in the corner of the room, with glittering lights twinkling among its leaves, and fun acorn and mushroom stools are sprinkled about for children to sit on. This endearing and tranquil environment is designed for dress-up play, individual craft projects and storytelling sessions.
Explorer Pod - Children can explore the Nemo Sub—a scaled version of a submarine inspired by the Disney•Pixar animated film Finding Nemo. The bright blue and yellow submarine surrounded by a seascape features virtual environments for children to discover. Onboard the blue and yellow submarine has 16 interactive computers stations for fun-filled individual or group games.
Disney's Oceaneer Club includes:
Four distinctly themed play areas
- Computer banks with child-friendly computers
- A reading area
- A small stage for games
- Multiple televisions
- Play structures
- And a giant TV screen
What makes Disney's Oceaneer Club even more magical is an endless supply of toys and games, an open seating area for arts and crafts, and ongoing Disney movies. Mats for naps are also available.
Dining at Disney's Oceaneer Club
Children are invited to enjoy lunch and dinner at Disney's Oceaneer Club. Parents must simply be sure to check in their children at least 15 minutes prior to the start of lunch or dinner. Additionally, snack and beverages are served throughout the day.
Registration and Check-In
Registering your little one for Disney's Oceaneer Club can be made at the terminal or once onboard the ship.
Upon boarding the ship on Embarkation Day, both children and parents must check in at the front desk at Disney's Oceaneer Club, on Deck 5, Midship. During this confirmation process, parents will fill out final paperwork and receive a pager in the event the counselors need to make contact. Children will receive a wristband indicating that they are part of Disney's Oceaneer Club, in addition to important information such as name, age group, stateroom number and medical information.
During the registration process, parents are invited to tour the facility, meet the counselors and learn more about the many activities offered.
Children with Special Needs
Children with special needs are welcome at Disney's Oceaneer Club. Simply let our counselors know in advance and we will accommodate the best we can.
Children must be toilet trained to participate in activities at Disney's Oceaneer Club.
Activities at Disney's Oceaneer Club
Disney's Oceaneer Club hosts a wide range of age-appropriate activities for children. Check the Personal Navigator—Disney Cruise Line's daily newsletter detailing all there is to see and do—while once onboard for specific dates and times of activities.
Parents should note that children may change locations throughout the day. When these moves (typically 15 minutes long) take place, children cannot be admitted or released from the club. While onboard, check your Personal Navigator—Disney Cruise Line's daily newsletter detailing all there is to see and do—for more information.
Disney's Oceaneer Lab
Location: Deck 5, Midship
Designed For: Kids
Hours of Operation: TBD
Disney's Oceaneer Lab is an area designed for children and dedicated to adventure and exploration—located on the Disney Dream on Deck 5, Midship. It's an ideal place for children to play games, perform educational experiments and enjoy a wide variety of supervised activities throughout the day. A seemingly endless supply of toys, games and Disney movies make Disney's Oceaneer Lab the perfect oasis at sea.
Celebrating children's natural explorer instincts, this space also serves as the staging area and starting point for a ship-wide quest game. Young explorers gather and decipher clues from around the ship that leads them on an exciting adventure. The room also features several individual computer stations.
The Lab's main hall features a stage, where kids can create and star in their own swashbuckling plays, hear stories of great expeditions and even learn how to be a pirate from Captain Hook. Also, kids can enjoy a large, interactive floor area for virtual games of all kinds. They can also watch Disney movies on a 103-inch plasma screen and interact with animated characters, including Disney's mischievous animated alien Stitch, whose unrehearsed, real-time antics are sure to bring laughter.
Disney's Oceaneer Lab is connected to Disney's Oceaneer Club by a workshop and laboratory. In these specialized areas, kids concoct crazy experiments in an interactive science lab, stretch their culinary skills and participate in other hands-on activities.
Exact operating hours are soon to be determined. However, operating times are likely to vary, so once you're onboard check the Personal Navigator—the Disney Cruise Line daily newsletter detailing all there is to see and do—for the most accurate times.
Breakout Spaces
Branching off the Disney's Oceaneer Lab's main room are several breakout spaces:
Media Room - Children can kick back and relax in bean bag chairs and watch movies, play video games or even read a book.
Animator's Studio - Themed as a working animation studio, this room allows children to create original, hand-drawn art or learn how to sketch their favorite Disney characters. With the help of a youth counselor and an animation simulator, kids can design and bring to life computer-animated characters.
Gaming Hall - This space is all about technology. It features numerous computers and large, high-definition LCD screens. Here, young technophiles can compete in various games from the latest video game consoles on the market. Kids can also take the helm of a virtual ship at individual computers and test their navigational skills.
Sound Studio - This area is dedicated to children who appreciate music and want to create it. Fledgling pop stars can make their own songs on special computer software. There are also listening and download stations that feature the hottest and most current recording artists.
Craft Studio - Children seeking a more tactile artistic experience can escape from technology to this creative studio and create hands-on arts and crafts projects.
Exact operating hours are soon to be determined. However, operating times are likely to vary, so once you're onboard check the Personal Navigator—the Disney Cruise Line daily newsletter detailing all there is to see and do—for the most accurate times.
Dining
Children are invited to enjoy lunch and dinner at Disney's Oceaneer Lab. Parents must simply be sure to check in their children at least 15 minutes prior to the start of lunch or dinner. Additionally, snacks and beverages are served throughout the day.
Registration and Check-In
You can register your child for Disney's Oceaneer Lab at the terminal or once onboard the ship.
When boarding the ship on Embarkation Day, both children and parents must check in at the front desk at Disney's Oceaneer Lab, on Deck 5, Midship. During this confirmation process, parents will fill out final paperwork and receive a pager in the event the counselors need to make contact. Children will receive a wristband indicating that that they are part of Disney's Oceaneer Lab, in addition to such important information as name, age group, stateroom number and medical information.
During the registration process, parents are invited to tour the facility, meet the counselors and learn more about the many activities offered.
Children with Special Needs
Children with special needs are welcome at Disney's Oceaneer Lab. Simply let our counselors know in advance and we will accommodate the best we can.
Activities at Disney's Oceaneer Lab
Disney's Oceaneer Lab hosts a wide range of age-appropriate activities for children. Check the Personal Navigator for specific dates and times of activities while onboard.
Parents should note that children may change locations throughout the day. When these moves (typically 15 minutes long) take place, children cannot be admitted or released from the lab. Check your Personal Navigator while onboard for more information.
Designed For: Kids
Hours of Operation: TBD
Disney's Oceaneer Lab is an area designed for children and dedicated to adventure and exploration—located on the Disney Dream on Deck 5, Midship. It's an ideal place for children to play games, perform educational experiments and enjoy a wide variety of supervised activities throughout the day. A seemingly endless supply of toys, games and Disney movies make Disney's Oceaneer Lab the perfect oasis at sea.
Celebrating children's natural explorer instincts, this space also serves as the staging area and starting point for a ship-wide quest game. Young explorers gather and decipher clues from around the ship that leads them on an exciting adventure. The room also features several individual computer stations.
The Lab's main hall features a stage, where kids can create and star in their own swashbuckling plays, hear stories of great expeditions and even learn how to be a pirate from Captain Hook. Also, kids can enjoy a large, interactive floor area for virtual games of all kinds. They can also watch Disney movies on a 103-inch plasma screen and interact with animated characters, including Disney's mischievous animated alien Stitch, whose unrehearsed, real-time antics are sure to bring laughter.
Disney's Oceaneer Lab is connected to Disney's Oceaneer Club by a workshop and laboratory. In these specialized areas, kids concoct crazy experiments in an interactive science lab, stretch their culinary skills and participate in other hands-on activities.
Exact operating hours are soon to be determined. However, operating times are likely to vary, so once you're onboard check the Personal Navigator—the Disney Cruise Line daily newsletter detailing all there is to see and do—for the most accurate times.
Breakout Spaces
Branching off the Disney's Oceaneer Lab's main room are several breakout spaces:
Media Room - Children can kick back and relax in bean bag chairs and watch movies, play video games or even read a book.
Animator's Studio - Themed as a working animation studio, this room allows children to create original, hand-drawn art or learn how to sketch their favorite Disney characters. With the help of a youth counselor and an animation simulator, kids can design and bring to life computer-animated characters.
Gaming Hall - This space is all about technology. It features numerous computers and large, high-definition LCD screens. Here, young technophiles can compete in various games from the latest video game consoles on the market. Kids can also take the helm of a virtual ship at individual computers and test their navigational skills.
Sound Studio - This area is dedicated to children who appreciate music and want to create it. Fledgling pop stars can make their own songs on special computer software. There are also listening and download stations that feature the hottest and most current recording artists.
Craft Studio - Children seeking a more tactile artistic experience can escape from technology to this creative studio and create hands-on arts and crafts projects.
Exact operating hours are soon to be determined. However, operating times are likely to vary, so once you're onboard check the Personal Navigator—the Disney Cruise Line daily newsletter detailing all there is to see and do—for the most accurate times.
Dining
Children are invited to enjoy lunch and dinner at Disney's Oceaneer Lab. Parents must simply be sure to check in their children at least 15 minutes prior to the start of lunch or dinner. Additionally, snacks and beverages are served throughout the day.
Registration and Check-In
You can register your child for Disney's Oceaneer Lab at the terminal or once onboard the ship.
When boarding the ship on Embarkation Day, both children and parents must check in at the front desk at Disney's Oceaneer Lab, on Deck 5, Midship. During this confirmation process, parents will fill out final paperwork and receive a pager in the event the counselors need to make contact. Children will receive a wristband indicating that that they are part of Disney's Oceaneer Lab, in addition to such important information as name, age group, stateroom number and medical information.
During the registration process, parents are invited to tour the facility, meet the counselors and learn more about the many activities offered.
Children with Special Needs
Children with special needs are welcome at Disney's Oceaneer Lab. Simply let our counselors know in advance and we will accommodate the best we can.
Activities at Disney's Oceaneer Lab
Disney's Oceaneer Lab hosts a wide range of age-appropriate activities for children. Check the Personal Navigator for specific dates and times of activities while onboard.
Parents should note that children may change locations throughout the day. When these moves (typically 15 minutes long) take place, children cannot be admitted or released from the lab. Check your Personal Navigator while onboard for more information.
Vibe
Location: Deck 5, Forward
Designed For: Teens
Hours of Operation: TBD
Vibe is an indoor/outdoor teens-only lounge, located on the Disney Dream on Deck 5, Forward. Open throughout the day, it is the ideal place for teens ages 14 to 17 to hang out, kick back and make new friends.
Vibe has the look and feel of a hip urban coffee shop and stylish nightclub. Its comfortable interior is sleek and trendy while, at the same time, inviting. Modular, movable furniture and cushy chairs are plentiful and invite teens to relax in style. The trendy venue also features a coffee bar, a DJ/dance area complete with multi-screen video wall and a media room for video gaming and movie watching.
Vibe's central gathering place is a hi-tech room where teens can chill out by catching a movie on a 103-inch LCD screen with digital surround sound; the cozy, home theater-style space provides various spots for TV watching. In a separate stage area, teens can grab the spotlight during talents shows, karaoke contests and dance competitions. A lighted, multi-color disco floor and video wall set the stage for day- and night-dance parties, where aspiring DJs can spin and mix tracks. And for a more laid-back experience, teens can recline in individual nooks, created by built-in oval wall pods, and watch a personal video screen or play video games.
Along with playing videogames, teens are also invited to surf the Internet and enjoy a variety of fun-filled activities throughout the day. They can also create and edit videos using the latest computer technology.
The Sundeck
Boasting a modern, new age design, Vibe's outdoor deck at the ship's bow allows teens to enjoy some fun in the sun without ever having to leave their private club. Here, there are plenty of mod chairs and chaise lounges for sunbathing, as well as "splash" pools, fountains, pop jets and misters to help teens cool off. For outdoor recreation, teens can play deck games such as ping-pong, foosball and "old school" board games set on a giant checkerboard that's designed into the floor pattern.
Teens Only
To insure that only teens enjoy Vibe, teens must present a special coded Key to the World card to access the lounge.
Although designated as a teens-only hangout, Vibe is chaperoned by some of the coolest counselors at sea in such a way to make teens feel as unrestricted and comfortable as they can possibly be.
Designed For: Teens
Hours of Operation: TBD
Vibe is an indoor/outdoor teens-only lounge, located on the Disney Dream on Deck 5, Forward. Open throughout the day, it is the ideal place for teens ages 14 to 17 to hang out, kick back and make new friends.
Vibe has the look and feel of a hip urban coffee shop and stylish nightclub. Its comfortable interior is sleek and trendy while, at the same time, inviting. Modular, movable furniture and cushy chairs are plentiful and invite teens to relax in style. The trendy venue also features a coffee bar, a DJ/dance area complete with multi-screen video wall and a media room for video gaming and movie watching.
Vibe's central gathering place is a hi-tech room where teens can chill out by catching a movie on a 103-inch LCD screen with digital surround sound; the cozy, home theater-style space provides various spots for TV watching. In a separate stage area, teens can grab the spotlight during talents shows, karaoke contests and dance competitions. A lighted, multi-color disco floor and video wall set the stage for day- and night-dance parties, where aspiring DJs can spin and mix tracks. And for a more laid-back experience, teens can recline in individual nooks, created by built-in oval wall pods, and watch a personal video screen or play video games.
Along with playing videogames, teens are also invited to surf the Internet and enjoy a variety of fun-filled activities throughout the day. They can also create and edit videos using the latest computer technology.
The Sundeck
Boasting a modern, new age design, Vibe's outdoor deck at the ship's bow allows teens to enjoy some fun in the sun without ever having to leave their private club. Here, there are plenty of mod chairs and chaise lounges for sunbathing, as well as "splash" pools, fountains, pop jets and misters to help teens cool off. For outdoor recreation, teens can play deck games such as ping-pong, foosball and "old school" board games set on a giant checkerboard that's designed into the floor pattern.
Teens Only
To insure that only teens enjoy Vibe, teens must present a special coded Key to the World card to access the lounge.
Although designated as a teens-only hangout, Vibe is chaperoned by some of the coolest counselors at sea in such a way to make teens feel as unrestricted and comfortable as they can possibly be.